
Clearly, a lot of work was put into the Sanctuary and the Road of Rule, but they just don't work as intended, and especially in the latter's case, actively work to frustrate the player. This is where an editor can and should have stepped in. And let's not get into dealing with inventory when operating in co-op. Really, unless you've played the game you cannot really express what a glorified mess the menu system is. Wait, I can't help it - I've never seen such a bad inventory management system as the sanctuary, and simply just trying to see what you have is a giant slog. The Road to Rule is clearly a glorified menu, and the less said about the Sanctuary the better. I understand that Lionhead wanted to make menus more diegetic and remove the "Spreadsheet" style of inventory management, but they miss the mark here pretty badly. The problem is that every "enhancement" added to the game between II and III hurts the game. Or will you try to take a kinder, gentler path, giving the people hope and justice, even if it puts the entire kingdom at risk? Fable III is a game that promised choices with weighty outcomes, but did it deliver? Will you continue your brother’s heartless but pragmatic preparations? Doing so might provide you with valuable resources to help against the looming threat. Once Logan is dealt with, it falls to you, as the new King or Queen, to prepare for the imminent attack. It turns out that many of King Logan’s harsh policies were intended to defend against this threat, but does that absolve him of his cruelty? Ultimately, you must decide. an ancient evil known as the Darkness, which is coming to destroy Albion. There you learn that there was a reason for Logan’s sudden descent into tyranny. The first half of the game has you travelling throughout Albion, earning the trust of various factions to gather support for a rebellion against your brother and eventually setting sail for the neighbouring land of Aurora.

After Logan tries to teach you a particularly heinous lesson in making difficult choices, you realize that your brother has become a true tyrant and flee to the caverns under Bowerstone Castle, where you learn that you are destined to be a hero.


King Logan has become callous and cruel, not bothered by making draconian judgments to fill the kingdom’s coffers and expand its military, even if it means hardship or death for some of its citizens. I know the Industrial Revolution seemed like an odd setting, but really I think it makes far more sense for the story they wanted to tell than high fantasy, and it’s not like I’m not still shocking my enemies into skeletons with my magic.Not all is well in Albion, however.
